As a preface to people visiting this mod for the first time, this mod fundamentally changes the core gameplay of Command and Conquer 3: Kane’s Wrath. For those wanting a mod that simply makes basic changes to the gameplay or new units, I do not recommend this mod. Thank you. :)
Tiberium Dusk is a gameplay overhaul mod which aims to completely change the way Kane’s Wrath plays from the ground up, it features classic C&C music, new units, core gameplay changes, new models and skins, a remade menu, voice acting and much more.
The mod features music from the entire classic C&C franchise, from Tiberian Dawn to Red Alert to Tiberian Sun to Red Alert 2 and even Yuri's Revenge, the Tiberium Wars / Kane's Wrath soundtrack is gone for a more action and ambient based selection.
Mod Features:
And much, much more.
Finally its here!
Join the Tiberium Dusk Discord server now, and get early access to the current alpha version! :P
The new version has a lot of jank and visual bugs here and there, but it is fully playable and should give some idea of what to expect from a full release in the future. You can also leave me feedback and bug reports as needed through the Discord. :)
I aim to work on both the mod and improving the discord in the coming months so feel free to join up now and become a disciple! :D
Answer to the previous poll and what I plan on doing with the mod in the future, which will be an implemented dual system catering to those who wanted...
Poll to decide who wins. Singular infantry or squads. Singular infantry may or may not be replacing squads in update 1.26 and will come with many differences...
Tiberium Dusk 1.26 "ION STORM!", an upcoming update for Tiberium Dusk which will include various new gameplay mechanics, faction changes and much more...
A small talk about a planned overhaul of the Kane's Wrath AI to better suit the playstyle of the mod.
Long awaited release of Tiberium Dusk 1.25! Tiberium Dusk 1.25 - Features 5 new maps, new menu UI, some new music tracks, a music changer system, numerous...
Tiberium Dusk 1.24 - Brutal KW contains a new gore system, a new map, new units, large (existing) unit changes, a few new music tracks, new artwork ...
Release of Tiberium Dusk 1.23! Released earlier than I wanted, but still relatively complete; this is version 1.23 of the mod which contains many new...
The first actual release of Tiberium Dusk, a mod that's been in the work for almost a year now, which continues from an unreleased mod I made for Tiberium...
Can anyone help me with this?? The mod was working fine a week ago but I mistakenly changed the properties of the documents folder as read only, I already reverted that and tried playing this mod but it says missing on many units and buildings, some things still work fine but I can't see the upgrades and some other stuff.
I already tried removing and adding back the mod but it still doesn't work and its the only mod not working for me (I have One Vision, Tiberium chaos, tiberium insanity, unofficial patch, and tib dusk).
I would recommend getting the latest version from the Discord if you can. Its still an alpha version of 1.26 (0.12b) but it has a lot of the unit strings / descriptions bugs fixed.
This problem was down to a certain custom version of the compiler and / or modding tools I've kind of cobbled together for myself for maximum compatibility / modding potential.
Downsides to this is it didn't work with how I had the unit strings setup on certain launchers, but if you grab the latest released version that shouldn't be an issue as its been patched.
(disregard this comment as it seems using commandpost fixed it so its all gud now :D)
i reinstalled the game and tried both 1.25 and 1.26 and for some reason even if the upgrades work the buildings and the units are broken? at start the game shows the one vision as the title, the faction names either take the names from one vision or the base game, the buildings for the factions are all based on the base game rather than the mod(steel talons not having the separate factories instead using the original one), im going to see if using commandpost and the download there would work.
You've probably got OV and tiberium dusk mixed in the same folder.
They need to be properly separated because the skudef file included with each mod is what tells the game which files to load, I suspect its probably trying to read both.
Tiberium Dusk has its own menu built into the mod files, so the fact its showing another menu is a telltale sign that it needs to be setup in its own directory. :p
Best thing to do is delete both, reinstall both in your mods folder but keep both separate. You can't mix mod folders together with Kane's Wrath.
Command Post might be better if you want it to all be managed automatically. :3
Use CommandPost instead of WrathEd, Check the patches for conflicting mods and the main Skudef of the game located in your installation directory and see if it is applied correctly.
Should be the lines of
add-config ..\..\..\Users\User\Documents\Command & Conquer 3 Kanes Wrath\Mods\Tiberium Dusk\$TIBDUSK_VERSION$
yep using commandpost fixed it, im not sure but i think one the fixes at the setup actually fixed whatever was wrong
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can you make nod militias wear the nod armor again?or make it so they hold their guns with both arms,i find it strange no kane's wrath mod do this yet tiberium wars mods do.
So is there a way to select which music plays? it seemed to me that the option to select which music plays whilst in a map is possible, but when I select the options when in the pause menu I just see the vanilla options and none to select the music itself. Still, the fact that the crappy TW/KW is removed and replaced with the VASTLY SUPERIOR TD, RA1 and TS music is a VERY MUCH-NEEDED thing for any longtime C&C fan such as myself, really. ^-^
There is, but unfortunately not during gameplay. The main way to change music is by using specific music packs that I provided with 1.25, but its still limited compared to the classic games unfortunately. (I really miss the ingame changer too lol)
If you mess around with the .skudef file you can pick a pack of your choosing (think I wrote instructions for it in the readme of 1.25 iirc).
The main music packs are an all-stars pack (contains everything), CNCextrascontent (contains some of the weirder CNC music), RedAlertContent (RA1 / RA2 music), TiberianSunContent (TS music).
Personally I leave it as either all-stars or Tiberian Sun myself. :p
The file for 1.25 is no longer available via Command Post, perhaps it is something on your end, perhaps the folks behind Command Post need to take care of it? Either way, I simply thought I'd bring it to your attention. Perhaps they can add something akin to an addon section for patches/mods like GenLauncher did for C&C ZH, and you could post different music packs there? Would make it easier for the 'average' user, just sayin'.
Ah, I see. That's a wise move imho, since having a mix of all the best C&C music from those days is very nice imho.
There's NO WAY i'm going through KW's campaign vanilla, hence mods are THE No. 1 choice to do and i'm hoping this mod introduces a good few new units and structures to un-bland-ify the boring vanilla experience. :3